Dune:Adventures in the Imperium Core Rulebook EN
ARRAKIS.
DUNE. DESERT PLANET.
The
Dune: Adventures in the Imperium roleplaying game takes you into a far future
beyond anything you have imagined, where fear is the mind killer so be sure to
keep your wits about you. The Imperium is a place of deadly duels, feudal
politics, and mysterious abilities, noble Houses politic constantly for power,
influence, and vengeance in a universe where a blade can change the fortunes of
millions. Build your House, carve your place in the universe or rebuild an
ancient lineage and fight for the Imperial throne.
Take
your characters on a journey through the storied worlds of Frank Herbert's
sci-fi masterpiece, inhabit elite agents working for noble Houses where Mentats,
Swordmasters, Spies, Bene Gesserit Sisters, Devious Advisors, or even desert
Fremen join together to follow your banner.
Whoever
you choose to be, remember that those that control the spice control the
universe.
The
Dune: Adventures in the Imperium core rulebook contains:
•
Everything you need to create your own stories of intrigue and adventure on the
sands of Arrakis as agents of a powerful noble House.
•
A brand new version of the 2d20 System adapted specially for the Dune
Universe.
•
An extensive look at the Imperium, its society, factions, history, technology,
culture, faith and more.
•
Guidelines for novice and experienced gamemasters on how to run Dune-themed
adventures and campaigns of intrigue and adventure for the elite agents of a
noble House.
•
Rules for creating a noble House of your own, from House Minor to Major House,
detailing its holdings, areas of expertise and agenda.
•
Systems for architect play, where you become the puppet masters, moving agents
to your designs to serve your House.
•
An introductory adventure designed to quickly get you and your fellow players
involved in the byzantine plots of the Imperium on
Arrakis.